Caerleon Order Explosive Ordinance

Defending Sovereign, Church, and Country from the Forces of Darkness

Unfortunately, there are threats that can only be dealt with effectively and efficiently by the liberal use of high explosives. To counter these kinds of creatures, the Order maintains as wide a variety of explosive ordinance as is practical.


These hand-held explosive devices make it possible for individual soldiers to use explosives without the need for special training or equipment. With the advent of modern grenade launchers, even a four-mam squad can wield the firepower of a miniature artillery piece.

Stun Grenade
Hand Grenade
Weight: 8.3 oz   Dimensions: 5.3 in x 1.7 in
Filling: magnesium/ammonium nitrate pyrotechnic mix
Detonation: time-delay (2.0 seconds) fuse
Blast: 175 dB / 7 million Candela 5-foot radius

Stun grenades are purely defensive. They produce very bright white light and extremely loud sound to incapacitate their target, though some monsters are injured or killed by bright lights and loud noises. Agents use them mostly for escape and evasion, while soldiers use them to engage enemy combatants in preparation for a strike. Based on the M84 Non-Lethal (Stun) Hand Grenade.

Sting Grenade
Hand Grenade
Weight: 10.2 oz   Dimensions: 5.3 in x 3.1 in
Filling: 100 .25 in rubber balls
Detonation: time-delay (3.0 seconds) fuse
Blast: 10-foot radius

Similar to stun grenades, these non-lethal ordinances spray hard rubber balls throughout their blast radius to physically disorient or incapacitate a target, along with producing bright light and loud sound. Based on the GG04 Non-Lethal Rubber Ball Hand Grenade.

British Army L83
Hand Grenade
Chemical (Smoke)
Weight: 16 oz   Dimensions: 5.7 in x 2.5 in
Filling: potassium chlorate, lactose, dye (colored)
hexachloroethane/zinc mixture (screening)
Detonation: time-delay (1.5 seconds) fuse
Blast: 90 sec burn time (screening 144 sq yd)

This is the standard smoke grenade issued to the British Armed Forces. Colored smoke grenades are used to mark a location, whereas screening smoke grenades are used to hide maneuvers or escape or obscure likely targets. The screening smoke is deliberately made with a chemical that has toxic side effects if inhaled, to hurt or kill monsters that try to penetrate the screen.

British Army L1A1
Hand Grenade
Weight: 10 oz   Dimensions: 4 in x 2 in
Filling: CS gas pyrotechnic mix
Detonation: time-delay (2 seconds) fuse
Blast: 30 sec burn time, 16-foot radius

This is the standard gas grenade issued to the British Armed Forces. It releases a cloud of CS (2-chlorobenzalmalononitrile) gas, commonly referred to as tear gas. Though some monsters are highly susceptible to its effects, it is classified as non-lethal and either used defensively to drive them off, or offensively to incapacitate them. WARNING: Bestial monsters, particularly those with fur and under-developed tear ducts (for example, Werewolves and other Lycanthropes; Sasquatch; Anomalous Big Cats), are less affected by the gas than Humans.

British Army L109
Hand Grenade
Anti-personnel (Fragmentary)
Weight: 16.4 oz   Dimensions: 3.8 in x 2.6 in
Filling: TNT
Detonation: time-delay (4.0 seconds) fuse
Blast: 16-foot radius fatal; 50-foot radius casualty

This is the standard anti-personnel grenade issued to the British Armed Forces. The fragments come from the fractured shell when the internal HE is detonated.

Concussion Grenade
Hand Grenade
Anti-personnel (Explosive)
Weight: 15.6 oz   Dimensions: 5.6 in x 2.1 in
Filling: TNT
Detonation: time-delay (3.0 seconds) fuse
Blast: 8-foot radius casualty (in air)

Concussion grenades cause damage by the shockwave of a HE detonation rather than metal fragments. The range over which this damage occurs varies with the medium, water allowing a longer range than air. The effect is also magnified in enclosed spaces. As such, Order soldiers most often use them inside caves, underground tunnels and bunkers, and inside buildings. Based on the MK3A2 Offensive Hand Grenade

Incendiary Grenade
Hand Grenade
Chemical (Thermate)
Weight: 32 oz   Dimensions: 6 in x 2.5 in
Filling: thermate
Detonation: time-delay (2.0 seconds) fuse
Blast: 2200 °C 40 sec burn time, 16-foot radius

This ordinance produces heat by chemically converting a portion of the thermate filler to molten iron. It can melt and fuse metal, and ignite any flammable material it touches. It produces its own oxygen, so it can burn even under water. Based on the AN-M14 TH3 Incendiary Hand Grenade.

British Army L84
Hand Grenade
Chemical (White Phosphorus)
Weight: 31 oz   Dimensions: 6 in x 2.5 in
Filling: WP
Detonation: time-delay (2.0 seconds) fuse
Blast: 2800 °C 40 sec burn time, 16-foot radius

This may be the most devastating of the grenade fillers. WP not only burns hotter than thermate, it continues to burn until consumed unless deprived of oxygen, often burning deep into the body, causing massive second and third degree burns. In addition, WP is highly toxic. The Order is scrupulous in its use of WP, but does not hesitate to inflict it on monsters. Very few creatures have hides tough enough or constitutions strong enough to shrug off its effects. It can also be used to produce screening smoke.

40mm Grenade
Projectile Grenade
Ant-Personnel, Gas, Chemical, Non-lethal
Weight: 8 oz   Dimensions: 4-5.3 in x 1.6 in
Filling: Composition A or B, OCTOL, CS-pyrotechnic mixture, potassium chlorate/lactose/dye, thermate, WP
Detonation: Contact, time-delay (2 seconds) fuses
Blast: 16-foot radius fatality, 49-foot radius incapacitation, 425-foot radius casualty; 30 sec burn time, 144 sq yd; 90 sec burn time (screening 144 sq yd); 2200-2800 °C 40 sec burn time

These grenades are fired from launchers rather than thrown by hand. They come in three standard lengths: 46mm for low-velocity launchers, 51mm for Extended Range Low Pressure launchers, and 53mm for high-velocity launchers. The types of payloads these grenades can carry include: HE, HEDP, submunitions, metal pellets, thermobaric charge (for fuel-air explosions), thermate, WP, flare, CS gas, smoke, and non-lethal. Most detonate on contact or after a couple of seconds, but others can be set to airburst above a target.

Bouncing Grenade
Projectile Bouncing Grenade
Anti-personnel (Fragmentation)
Weight: 8 oz   Dimensions: 4.5 in x 1.6 in
Filling: flechettes, OCTOL
Detonation: Contact, time-delay (2.5 seconds) fuses
Blast: 16-foot radius fatality, 49-foot radius incapacitation, 425-foot radius casualty

This is another innovation developed by Dr. Elizabeth Mabuse. Essentially a 40x51mm or 40x53mm grenade, when fired sensors pop out to track the projectile's orientation. When it lands, it sets itself upright. Once the sensors register this, they activate a boost charge, which fires a canister into the air. It also triggers a time-delay charge. When it fires, it sets off the main charge in the canister, which sprays dozens of tungsten carbide flechettes over a 360° horizontal area with a 45° vertical angle. One is enough to clear a good-sized room; two or three can clear a football field.

British Army L17A2
Grenade Launcher
Single Shot
Barrel Length: 11 in   Weight: 3 lb 5 oz
Muzzle Velocity: 249 ft/s   Effective Range: 480 ft
Breech-loaded, tilting barrel
40x46mm projectile grenades
Manually loaded

This is the standard single-shot low-velocity under-slung grenade launcher issued to the British Armed Forces. It attaches to the underside of the barrel of the L85A2 and has its own trigger group with a pistol grip and safety mechanism. It can also be used as a stand alone weapon. It is based on the Heckler & Koch AG36.

Milkor XRGL40
Grenade Launcher
Barrel Length: 10.2 in   Weight: 11 lb 11 oz
Muzzle Velocity: 249 ft/s | 410 ft/s   Effective Range: 1,230 ft | 2,500 ft
Double Action
40x46mm | 40x51mm ERLP projectile grenades
6-round revolving swing out-type cylinder

This is a stand alone grenade launcher that can fire up to six rounds. It can also accept the 40x51mm Extended Range Low Pressure grenade, which has double the range of the 40x46mm, but with little increase in recoil.

British Army L134A1
Grenade Launcher
Full Automatic
Barrel Length: 16.3 in   Weight: 63 lb 8 oz
Muzzle Velocity: 790 ft/s   Effective Range: 4,900 ft
Rate of Fire: 350 rounds/min
Recoil-operated blowback
40x53mm projectile grenades
32-round disintegrating closed-link belt

This is the standard high-velocity belt-fed automatic grenade launcher issued to the British Armed Forces. It uses the high-velocity 40x53mm projectile grenade. It uses HE and HEDP payloads. It is based on the Heckler & Koch GMG.

Super Energa-CO
Rocket-propelled Grenade
Anti-armour (Explosive) / Chemical (WP)
Weight: 27 oz   Dimensions: 16.7 in x 3 in
Filling: HEAT / WP   Detonation: Contact fuse
Muzzle Velocity: 246 ft/s   Range: 650 ft
Blast: Penetration 10.8 in armour, 23.6 in reinforced concrete / 2800 °C 40 sec burn time, 16-foot radius

Though obsolete as far as a battlefield weapon is concerned, this ordinance serves as the secondary weapon of the Third Generation Sentry Gun. It provides increased firepower against powerful monsters without going to the expense of using a rocket or missile system.

Land Mines

Land mines are nearly as old as grenades. Like grenades, they allow soldiers to use high explosives against targets without the need for artillery or missiles. Unlike grenades, they can be set to detonate without the soldiers being around. They can also contain much larger explosive charges than grenades.

Land Mine
Anti-personnel (Fragmentation)
Weight: 3 lb 8 oz   Dimensions: 8.5 in x 4.9 in
Filling: 700 .12 in steel balls, Composition C4
Detonation: Control, contact, time-delay fuses
Blast: 60° 165-foot range

This is a directional land mine, which when detonated discharges a pattern of metal balls within a 60° arc in front of it. It can be fired by remote control or by tripwire contact. It can be used for perimeter defense, area denial, anti-infiltration, and in ambushes, as well as against unarmoured vehicles. It is used to defend Sir Differel Van Helsing's ancestral estate from invasion.

Bounding Mine
Land Mine
Anti-personnel (Fragmentation)
Weight: 6 lb 8 oz   Dimensions: 9.6 in x 4.1 in
Filling: TNT
Detonation: Contact, time-delay (1.75 seconds) fuses
Blast: 33-foot radius

These land mines can serve as perimeter defense or in an area denial role. They are triggered by a contact fuse, either by direct contact or via a tripwire. Once triggered, a propellant charge detonates, activating the secondary time-delayed fuse and lifting the central canister up into the air. After less than two seconds, when the canister has reached an elevation of six to nine feet, the main charge detonates. Injury is caused by fragmentation of the canister and the concussion shockwave. It is used to defend Sir Differel's ancestral estate from invasion.

Demolition Devices

Often times soldiers must clear obstacles such as fortifications or minefields, or destroy structures in order to achieve their objectives. If these cannot be handled by grenades, mortars, or missiles, and artillery or aerial bombs are unavailable or impractical, these high explosive devices are used instead.

Rifle Grenade
Obstacle Breaching
Weight: 14 oz   Dimensions: 13.8 in x 1.6 in
Filling: None   Detonation: Command fuse
Range: 200 ft   Blast: Clearance 200 ft x 2 ft

Known as the Rapid Anti-personnel Minefield Breaching System, this device consists of a rifle grenade with an explosive line attached to it. It can be fired over a mine field, barbed or concertina wire barriers, or other obstacles, then detonated on command to clear a direct path through. The Order often uses it to clear out cave tunnels filled with monsters, or to break up hordes to penetrate them.

Satchel Charge
Explosive Device
Structural Demolition
Weight: varies   Dimensions: varies
Filling: varies; ex. dynamite, plastique
Detonation: varies; typically time-delay
Blast: varies

Essentially, a satchel charge is a potent high explosive such as TNT, dynamite, or plastique, contained in a satchel or other carrying device, with a triggering mechanism. This covers improvised devices as well as those formally designed. The exact performance of the charge depends upon the nature and quantity of the high explosive used. It is used to demolish heavy stationary targets, including dwellings, blockhouses, bunkers, and caves. The Order uses it to collapse caverns and buildings that contain hidden or massed monsters.


In military terminology, a bomb refers to any airdropped, unpowered explosive weapon most commonly used by aviation forces. These are variously called unguided, gravity, or free-fall bombs. They contain no guidance or propulsion systems and so follow a simple ballistic trajectory.

Royal Navy RBL755
Cluster Bomb
Anti-Armour / Anti-Personnel
Weight: 582 lb  Dimensions: 96.5 in x 16.5 in
Filling: 147 submunitions   Detonation: Radar Proximity fuse (bomb)
Submunition: 14 in x 2.7 in 2.5 lb HEAT 0.5 lb Contact fuse
Blast (Submunition): Penetration 9.8 in steel plate, 1,400 tessellated square wire fragments

Technically, cluster bombs are banned by international treaty, and the British Armed Forces withdrew this weapon from service in 2008. However, Sir Differel petitioned the government for an exception, which was granted. Cluster bombs are one of the best ways to deal with a massed horde of paranormal creatures. They even work well against Zombies.

Paveway Series
Laser Guided Bomb
General Purpose (Explosive)
Weight: 500-5,000 lb   Dimensions: 10.75-75 in x 11-28 in
Filling: HE 192-945 lb   Detonation: Variable
Range: up to 11.5 mi
Blast: Crater up to 50 ft x 36 ft; Penetration up to 27 in armour, 20 ft reinforced concrete; up to 1200 ft radius

Bombs can be fitted with guidance systems to give them greater accuracy. The Paveway series is one such system, which utilizes a semi-active laser homing device. A target is painted with a laser, and the bomb homes in on the reflected light. Bombs that use this system are carried by the Order's British Aerospace Harrier II, which are carried by HMA Britannic. Short of a nuclear payload, this is the most powerful ordinance the Order can field.

Depth Charges

These are anti-submarine warfare weapons that cripple or destroy their targets by an underwater explosive shockwave. Their fuses are set to detonate at a preselected depth. They can be dropped from a surface ship, patrol aircraft, or helicopter. They have largely been replaced by homing torpedoes, but still have a use in shallow water where torpedoes cannot be used. They can also be used against surface ships.

Royal Navy Mk 11
Air-launched Free-fall Depth Charge
Anti-submarine (Explosive)
Weight: 320 lb   Dimensions: 55 in x 11 in
Filling: 176 lb HP   Detonation: Hydro-pneumatic fuse
Range: 30 ft   Blast: 90-foot radius

This ordinance is carried by the AgustaWestland AW101 Merlin and the Westland Lynx. In addition to being used for direct attack, it can also be used to flush out targets in hiding. The Order uses it against submerged paranormal creatures, but it can also be used against submarines manned by humans who aid monsters.

Nuclear Depth Bomb
Anti-submarine (Explosive)
Weight: 600 lb   Dimensions: 112 in x 8 in
Filling: Boosted fission warhead   Detonation: Hydro-pneumatic fuse
Range: above / below 130 ft   Blast: 0.5 / 10 kt

Though technically all nuclear depth bombs were retired in 1992, a small number were stockpiled against future need. They have been made available to the Order for use against ultra-powerful monsters. They come in two yields: 0.5 kt for use at depths above 130 ft, and 10 kt for use at depths below 130 ft. Using this weapon is inherently dangerous, since the surface blast can damage ships or aircraft that are too close.

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We Hold the Line, and This Line Shall Not Be Crossed!